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Emergent Game Technologies has unveiled several updates to its Gamebryo Lightspeed development engine, adding support for Autodesk 3ds Max 2010 and Maya 2010, as well as for the Direct3D 11 renderer and texture streaming.

Leigh Alexander, Contributor

October 26, 2009

1 Min Read

Emergent Game Technologies has unveiled several updates to its Gamebryo Lightspeed development engine, adding features it says are designed to increase efficiency and extend the engine's rapid iteration functionalities. Gamebryo Lightspeed will add full support for Autodesk 3ds Max 2010 and Maya 2010, as well as for the Direct3D 11 renderer and texture streaming. Users can view previews of D3D11 rendering support, including support for real-time tessellation. The engine has also integrated Perforce and Subversion to offer developers more revision control management and to create workflow efficiencies from within the Toolbench tools architecture and World Builder level editor. Gamebryo is a cross-platform game development engine toolset designed for current and next-generation game development. LightSpeed is the company's most recent major upgrade geared for real-time feedback and rapid prototyping, iteration and development module-building on the Gamebryo engine. It recently added tools for rapid prototyping and iteration of multiplayer online games.

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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