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Education Feature: 'The ArtSpark Chronicles - Part Three'

Today's Gamasutra educational feature, part of the expanded Gamasutra Education section of the site, completes the three-...
Today's Gamasutra educational feature, part of the expanded Gamasutra Education section of the site, completes the three-part series detailing the experiences of a participant in the ArtSpark Festival. The annual festival began on March 20th and ended in mid-June. Teams presented projects from the two disciplines showcased this year—video game development and theatre arts. Feature author Greg Wilson delves into the experience at the ArtSpark Festival in the following extract: "The games presentation for the 2006 ArtSpark Festival took place on June 7th at the Fielding Lecht Gallery in downtown Austin. Over seventy people showed up to see the two game teams present their concepts and show off their demos. Several industry professionals from local companies such as Stray Bullet Games and Edge of Reality were also present to act as judges for the competition. In addition, several members of ArtSpark’s theatre teams were present to show their support, and some even provided entertainment throughout the evening. The audience response to both presentations was quite positive, with audience members actively participating in spirited question-and-answer sessions about the game concepts. Audience members challenged the two teams to give serious thought to aspects of each game that seemed unclear or not fully developed, and even offered some excellent suggestions for the further development of each project." You can read the full Gamasutra educational feature on the topic to find out who won and went both right and wrong in Team Impromptu's sparked game (no registration required, please feel free to link to this feature from external websites).

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