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Education Feature: 'Student Day in the Life: Mart Lume'

In today's Gamasutra educational feature, as part of the site's expanded Gamasutra Education section, Lume, a recent grad...
In today's Gamasutra educational feature, as part of the site's expanded Gamasutra Education section, Lume, a recent graduate from The Art Institute of Vancouver, shares his busy schedule as he works on three games at once. He is anxiously awaiting his work visa. Producer of Chase the Chicken, Lume also gives insight into his other projects and how he copes with the workload in the following excerpt: "My reason for getting up early is to prepare a skeleton of a design document for the 3 o’clock eRacer meeting. I throw all the notes from the last two brainstorming sessions into a Word file, arranging them by sections according to a standard design document template. Due to eRacer being a game inspired by reality shows, game shows, online learning environments, as well as websites such as GoogleIdol, I have to change the standard template around quite a bit. Writing a concept for such an innovative project is fun and time passes quickly. I have 2 cups of coffee and a few apples. It feels good to get up early. Brain fried from hours of straight writing, I grab my plastic guitar and turn on the TV where PS2 and Guitar Hero are still running from a few days ago. Cowboys from Hell is a tough nut to crack on Expert; I’m starting to think of writing the notes out on paper and playing them in slow motion. After a few failed tries and a hurting arm, I get my rock-star fix by cruising through Texas Flood and sit back at the monitor. When my days are busy, this is the only kind of gaming I get. I write a few emails and get back to the design document." You can now read the full Gamasutra educational feature and gain an understanding of a graduate's ventures in producing and designing multiple projects at once (no registration required, please feel free to link to this feature from external websites).

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