Today's Gamasutra educational feature, part of the expanded Gamasutra Education
section of the site, shares the frustrating but enlightening experience Pascal van Stekelenburg endured during his "game" education at TI Mon3aan. Years of inquiring about starting a game project led up to a moment described in the following extract:
"Before every new project, we got into a meeting with a few teachers and talked about what should be done. It was at this meeting for the second project in the second year of the education that the head of the school was present at our meeting. At that meeting they were assigning us to a Linux project. But then they asked how we thought about that project. I furiously replied, 'I don’t want a Linux project, you people promised me a game project, now I want that game project!' Then they promised me that after this project, they’d start talking with me about that game project.
And I agreed again, not knowing how to feel about it. I was furious, relieved, and anxious at the same time. But I just put my feelings aside, and started working on that Linux project. And of course, next to working on the Linux project, I was creating little games on Linux.
And then the meeting with the head of school came. That was one difficult quarrel, but eventually the result was that I was assigned to a project that would test my skills for them to see if I was really able to do such a difficult game project."
You can read the full Gamasutra educational feature on the topic
to find out how the game project went and where Pascal's education took him (no registration required, please feel free to link to this feature from external websites).