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Take-Two publishing label Rockstar Games has announced Grand Theft Auto: Vice City Stories exclusively for PSP, following the debut of the extremely successful PSP...

Simon Carless, Blogger

May 10, 2006

1 Min Read

Take-Two publishing label Rockstar Games has announced Grand Theft Auto: Vice City Stories exclusively for PSP, following the debut of the extremely successful PSP and now PS2 spin-off GTA: Liberty City Stories. Developed by Rockstar Leeds in conjunction with series creators Rockstar North, Grand Theft Auto: Vice City Stories will be available on October 17th, 2006 and Europe on October 20th, 2006. Further details on the game are thus far vague - according to an official statement, the title "is a new game in the Grand Theft Auto series with an entirely new storyline, new missions and gameplay... and features the interactive, open environment of Vice City." "The success of Liberty City Stories on the PSP system was nothing short of spectacular," said Sam Houser, Founder of Rockstar Games and Executive Producer. "The incredible PSP system technology allowed us to do things we never thought possible on a handheld system and we are excited to once again give our audience a fresh experience in one of their favorite locales in the Grand Theft Auto series, Vice City." He ended: "With Grand Theft Auto: Vice City Stories we look to once again smash expectations of portable gaming, bringing an all new story and exciting new gameplay elements to this classic setting.”

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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