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Game publisher Sega and network middleware provider, Dublin-headquartered DemonWare have announced that they are working together to power the multiplayer features for Su...

Simon Carless, Blogger

February 8, 2006

1 Min Read

Game publisher Sega and network middleware provider, Dublin-headquartered DemonWare have announced that they are working together to power the multiplayer features for Sumo Digital and Sega's upcoming OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. DemonWare is best known for its Matchmaking+ and Netcode development suites. Current DemonWare technologies include peer-to-peer and client server support, NAT/Firewall traversal, voice communication, and the ability to integrate features at the beginning or end of software development. "We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. "The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient." "We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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