This week's Critical Reception takes a look at a follow up to the popular Rise of Nations
in Rise of Nations: Rise of Legends
, developed by Big Huge Games and published by Microsoft.
Garnering a GameRankings.com average of 82%
, GameRadars' Matt Peckham opines that Rise of Legends
"'borrows' elements from several hits to create an extension, but not a reinvention. Take Civilization
's borders and attrition rates, mix in the Conquer the World campaign (think Total War
only not as deep), then add city districts, a trim two-resource economy and tactically distinctive heroes."
In scoring the game a balanced 80% he sums up, "Rise of Legends
is exactly what anyone craving an eclectic director's cut of Rise of Nations
could want, and just as playable, thanks in part to three well-balanced antagonists. If it's not terribly inventive, well, there's always Rise of Nations 2
You can read the full Gamasutra column for more
, including reception from consumer review sites GameSpot and 1UP (no registration required, please feel free to link to this column from external websites).