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In this week's 'A Journalistic Bent' column, veteran game journalist Jim Rossignol discusses why writing about video games, and indeed games in general, are genuinely a w...

Simon Carless, Blogger

July 5, 2006

1 Min Read

In this week's 'A Journalistic Bent' column, veteran game journalist Jim Rossignol discusses why writing about video games, and indeed games in general, are genuinely a waste of time - but then explains why that's perfectly acceptable to him. In the introduction to his column, Jim bemoans: ""So you just sit around playing games all day?" That's the reaction that routinely follows any attempt to explain my lifestyle to 'outsiders'. Someone who plays games in their spare time they can understand, but someone who plays them for a living? Preposterous! There was a time when I attempted to explain that really I was a writer who conducted interviews, researched articles, and spent many long hours being gently dessicated by my desk fan as I sat working on irreverent Gamasutra columns. But that time has passed. Maybe these people right: perhaps I really do just sit around all day just playing games." You can now read the full Gamasutra column on the subject, including more this sedate conundrum (no registration required, please feel free to link to this feature from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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