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Bungie, Valve Veterans Form Giant Bite Games

A new Seattle-based independent game development studio, Giant Bite Games, has officially been formed by veterans of companies including Bungie, Valve, and Zipper Interac...
A new Seattle-based independent game development studio, Giant Bite Games, has officially been formed by veterans of companies including Bungie, Valve, and Zipper Interactive, billing itself as a "next generation game development studio focusing on the creation of excellent games and a fun workplace." Specifically, Giant Bite is founded by game industry veterans Hamilton Chu, Michael Evans, Andy Glaister, and Steve Theodore. The principals have helped to create major titles including Halo, Halo 2, Half-Life and Counter-Strike, as well as making important contributions to Microsoft’s DirectX technologies. The company is currently in discussions regarding its first project. Hamilton Chu was Lead Producer at Bungie during the making of Halo and Halo 2. Michael Evans worked on Halo and Halo 2 as Multiplayer Lead and Lead Engineer. Andy Glaister was the Director of Development for the Microsoft Game Studios and led the engineering team of Windows Graphics and Gaming. Steve Theodore worked on Half-Life and Counter-Strike, and most recently was the Technical Art Manager at Zipper Interactive; he also writes the monthly art column for Gamasutra sister publication Game Developer magazine. “We’re proud of our work at Bungie, Microsoft and Zipper” says Michael Evans, “It was amazing to work with such fantastic teams on games that turned out so successfully. And now, we’re excited to build something of our own.” “Giant Bite will keep the traditions of world class production values and cohesive game play. We see a great opportunity to build the sort of company that we always wanted to work for”, added Andy Glaister.

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