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Blade Games World has raised $4 million in its initial round of investment, a cash infusion it will put toward its subscription-based Blade3D game engine for Microsoft platforms.

Leigh Alexander, Contributor

March 12, 2009

1 Min Read

Newly-launched development tech provider Blade Games World has raised $4 million in its initial round of investment, the company announced, a cash infusion it will put toward its Blade3D game engine. The Blade3D operating platform offers an "all-in-one" tool set aimed at all disciplines, from designers to programmers. It's a subscription-based tech that works with Microsoft's XNA development platform for publishing to Xbox 360 and Windows PC. Blade3D also offers an integrated asset marketplace, and is available at two different levels of monthly subscription tiers, one for hobbyists and students and another for professional developers. Blade Games World was formed last month via a merger between Digini and Vyk Games. California Technology Ventures led the funding round, and Blade Games CEO Tony Garcia says the company's already begun to expand its teams in Seattle and China on the back of the firm's investment. "Having invested in the game space for many years we believe this business model can be game changing," says California Technology Ventures managing director Alex Suh. Blade president Tom Sperry adds: "With the resources the merger brings to the table, the newly formed company combines a value proposition for the industry that will fuel growth and creative ideas, which we think will be recognized as a gold standard in the foreseeable future."

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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