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BioWare Austin To Use HeroEngine For New MMO Development

BioWare has announced that it has officially licensed Simutronics' new HeroEngine technology, an integrated MMO engine, for the p...
BioWare has announced that it has officially licensed Simutronics' new HeroEngine technology, an integrated MMO engine, for the project currently in development at the firm's new Austin studio. The technology will be used by the company's recently founded MMO-focused BioWare Austin studio to make an unspecified new massively multiplayer title - BioWare Austin is the company’s second studio and the first to be located outside of Canada. BioWare Austin will use HeroEngine for development of its new MMO project, the first project for the new studio. Among those working at the studio are lead designer is James Ohlen, BioWare's creative director, as well as MMO veterans Richard Vogel and Gordon Walton. Simutronics demonstrated HeroEngine in its booth during May's annual E3 trade show, and will be demonstrating it again at the upcoming Austin Game Conference in Austin from September 6-8. Simutronics spent the past five years developing this new platform, and has recently begun making HeroEngine available to developers to create their own massively multiplayer online games. “At BioWare we selected HeroEngine because it had the most sophisticated and complete development tools available for building an amazing online experience,” said Gordon Walton, Co-Studio Director of BioWare Austin. “Our team wanted a great rapid prototyping environment and to work with experienced MMO developers. The HeroEngine from Simutronics is a perfect fit for BioWare Austin's requirements.”

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