BioGraphic Technologies, Inc. has released a beta of an application designed to take a lot of the hassles out of programming artificial intelligence. The Autonomous Character Engine (ACE) Software Development Kit (SDK) is the first real-time 3D Artificial Intelligence SDK available to developers.
The ACE SDK is a middleware solution that allows interactive content developers to effectively add advanced artificial intelligence technology to their games in order to create richer, more interactive and intelligent characters. This “Brain In A Box” solution integrates seamlessly into advanced art-to-engine solutions that rely on advanced 3D content creation tools, such as Maya.
ACE can either be harnessed either by an artist-centric visual interface or by its programming SDK to create a variety of natural looking animations of large groups of interacting intelligent characters such as F1 drivers passing at high speeds, sharks hunting schools of fish, or disciplined Roman legions crushing unorganized barbarian hordes. Dr. Paul Kruszewski, President and Founder of BioGraphic stated, “ACE gives game developers exactly want they asking for: low-level character behaviors such as flocking that are easy to integrate into existing game engines. ACE helps game developers not only by providing superior AI but for less time and money than doing it themselves in-house. That is, ACE helps reduce one of the key risks in game development: shipping on time.”
“The ACE SDK V1.0 is really just the beginning, an important first building block for a much larger system”, went on to explain Dr. Kruszewski. “Our team is already at work on the next module: real-time 2D and 3D path finding technologies. Subsequent versions will include finite-state machines and eventually a complete system to create characters that can learn about their 3D environments. Eventually, game designers will build games by training the autonomous characters how to behave just as directors instruct human actors in film today.”
The ACE SDK will be demonstrated on Thursday, March 22, 2001 at the Maya Conductors Pavilion at the Game Developers Conference in San Jose, California.