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The upcoming 2.0 release of BigWorld's Technology suite will include web capability alongside its client/server game tech and world-building tools.

Leigh Alexander, Contributor

March 11, 2009

1 Min Read

The upcoming 2.0 release of BigWorld's Technology suite will include web capability alongside its client/server game tech and world-building tools, the company announced today. BigWorld says its new "Web Content Anywhere" capability lets developers implement "browser-like" functionality including Flash, Javascript/CSS or HTML on any 2D or 3D surface in-game. The company says licensees will also be able to integrate social networking service and instant messages into their games to complement BigWorld Technology's existing mobile functionality. "The overlap between games and virtual worlds and social networks is not looming – it’s been here for some time," says BigWorld VP Gavin Longhurst. "We have looked at pioneering efforts in the space – including those from our own customer base with virtual worlds like Metaversum’s ‘Twinity’ built on our core technology, and see the possibilities and flexibility to enable greater social connectivity and content injections into future games and virtual worlds."

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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