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Best Of IndieGames: From Wired to Goo

Every week, Gamasutra sister site IndieGames.com: The Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days - this week, we peruse Tiny
[Every week, IndieGames.com: The Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog.] This week on 'Best Of Indie Games', we take a look at some of the top titles released earlier this week - an intriguing mutant take on Tetris, something neat from bi-annual game competition Ludum Dare, a WarioWare-style Japanese freeware game, and an innovative browser MMORPG. Also in this edition, we feature an informal IndieGames.com chat with the developer of Goo! (an IGF finalist in the Technical Excellence category this year, and not to be confused with the similarly named World Of Goo). Game Pick: 'Tiny Hawk' (pekuja, freeware) "This miniaturized, hilariously named skating game was one of the highlights from the recent Ludum Dare competition, where all participants engage in a friendly coding challenge with the objective of developing a game in under forty-eight hours. Also, food." Game Pick: Stormbaancoureur (nop, freeware) "A rather fun physics-based game which involves driving your vehicle past a number of obstacles. A free roam area and tutorial is included." Game Pick: 'Made in Wired' (Junpei Isshiki, freeware) "Made in Wired is basically the result of mashing basic shmup conventions with WarioWare-style gameplay, in which players are allowed only a few seconds to react and complete the random objective given at the start each stage. A simple concept, but surprisingly fun and comes with a decent selection of music as well." Game Pick: 'Alleytris' (Joseph Larson, freeware) "Coming in at less than 100 KB in size, the strategies you've been using in Tetris for over a decade aren't applicable in this version - as the well has been reduced to only four squares in width." Game Pick: 'After Doomsday' (Kenshiro and Tectec, browser) "Created by a team of two developers using only PHP and MySQL, After Doomsday is a new browser-based RPG set in the distant future with an emphasis on PvP encounters. Like Kingdom of Loathing, Twilight Heroes and Urban Dead, the game costs nothing to play but members who donate will receive special bonuses reserved only for the privileged few." Interview: 'Tommy Refenes' (Goo!) "In this IndieGames.com interview, Tommy talks about Pillowfort's debut game, difficulties faced in getting his work published on the XBLA platform, and his GDC experience. What's not discussed in this interview: dinosaurs, monocles, and dinosaurs wearing monocles."

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