[Every week, IndieGames.com: The Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog.]
This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week.
The delights in this latest version include a Western 2D shooter, a gumshoe adventure, a browser game not unlike something from Orisinal, an addictive puzzler, and a new monthly game from this year's IGF Grand Prize winner.
Game Pick: 'Floating Islands Game'
(Arvi Teikari, freeware)
"A puzzle game described as Lemmings
crossed with Hapland
. Your challenge is to figure out the order in which to click on each object, and clear the path for the protagonist to reach his destination conveniently marked by a checkered flag in each of the thirty-five levels included."
Game Pick: 'Super HyberDoze'
(John Evelyn, browser)
"Cute little action game by John Evelyn, created in a style that fans of Ferry Halim's works would be familiar with. A girl is fast asleep and dreaming of bad thoughts, which appear in reality to wake her up. Make sure she isn't disturbed by patting, shaking, popping and throwing the mischievous creatures of nature to knock them off their stride."
Game Pick: 'Calamity Annie'
(auntie pixelante, freeware)
"A new action game by dessgeega, developer of Mighty Jill Off
. Step into the high heels of a gunslinger as she attempts to save the old west from a group of wanted criminals by engaging them in a showdown, one hombre at a time."
Game Pick: 'Fedora Spade - The Last Job'
"The final episode brings closure to the four part adventures of the suave detective, where more is revealed about his mysterious past as Daphne seeks the truth behind the loss of his brother and Spade's ex-partner."
Game Pick: 'Choke on My Groundhog, You Robots'
"A new monthly experimental game by Petri Purho, where players will engage waves after waves of enemy robots in a fight for their survival. This Assembly 2008 Gamedev entry employs a certain time travel gimmick to make subsequent attempts at each level a little easier."