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Avid Shows Content Creation and Asset Management Solutions at GDC

Avid Technology, Inc. today announced that it will demonstrate its computer graphics technology at the 2005 Game Developers Conference, to be held in San Francisco, March...
Avid Technology, Inc. today announced that it will demonstrate its computer graphics technology at the 2005 Game Developers Conference, to be held in San Francisco, March 9 – 11, in booth 413. Technology demos will feature Softimage digital content creation tools and Alienbrain asset management software, offering attendees a look at Avid's integrated computer graphics solutions for game development. During GDC 2005, Avid will showcase the role Softimage|XSI v4.2 software plays within a game development pipeline, including demos with third-party development tools and a technology preview of the software optimized to run on 64-bit hardware. In addition, customers from Pandemic Studios (Star Wars Battlefront, Mercenaries) and Valve (Half Life 2) will demonstrate how they have created their best-selling games using Softimage|XSI software. Gamers and enthusiasts can also attend a "modding" tutorial demo and learn how to use the Softimage|XSI Mod Tool to create and modify characters, props, and scenery within game engine technology. Avid will also show Alienbrain Studio v7.1, its asset management system, as the center of a game development pipeline. A pipeline demo will focus on how to optimize the Alienbrain Studio system for better integration into complex game development environments and will highlight a variety of third-party content creation tools. Customers from TOSE Software – a Tokyo-based game developer – will discuss how the remote collaboration functionality of the Alienbrain Studio software has helped them to deliver on their project commitments while working in multiple locations.

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