Avid Technology, Inc. today announced that it will demonstrate its computer graphics technology at the 2005 Game Developers Conference, to be held in San Francisco, March 9 – 11, in booth 413. Technology demos will feature Softimage digital content creation tools and Alienbrain asset management software, offering attendees a look at Avid's integrated computer graphics solutions for game development.
During GDC 2005, Avid will showcase the role Softimage|XSI v4.2 software plays within a game development pipeline, including demos with third-party development tools and a technology preview of the software optimized to run on 64-bit hardware. In addition, customers from Pandemic Studios (
Star Wars Battlefront,
Mercenaries) and Valve (
Half Life 2) will demonstrate how they have created their best-selling games using Softimage|XSI software. Gamers and enthusiasts can also attend a "modding" tutorial demo and learn how to use the Softimage|XSI Mod Tool to create and modify characters, props, and scenery within game engine technology.
Avid will also show Alienbrain Studio v7.1, its asset management system, as the center of a game development pipeline. A pipeline demo will focus on how to optimize the Alienbrain Studio system for better integration into complex game development environments and will highlight a variety of third-party content creation tools. Customers from TOSE Software – a Tokyo-based game developer – will discuss how the remote collaboration functionality of the Alienbrain Studio software has helped them to deliver on their project commitments while working in multiple locations.