The Audio Engineering Society, an association for audio technology professionals, will hold several sessions related to game audio at its upcoming convention, to be held October 5th-8th in new York City.
Among these, the Next-Generation Video Game Production session on the conference's first day will examine some of the significant advances in composing, mixing, scoring, and mastering for next generation consoles.
A session titled "Adaptive Music For Games: Introduction to Nonlinear Music" will discuss how interactive and unpredictable game environments can reproduce features a demonstration of dSonic's adaptive music creations for
Unreal Tournament 2004.
Another, by studio.jory.org's Jory Prum will present best practices for script management, session set-up, session flow, actor interfacing, and asset organization and protection for games, which can typically have 9,000 lines of dialogue to be organized and prepared.
Other sessions will look at the benefits of the iXMF format for games, discuss integrating audio technology into the game design process, and examine game audio for broadband phones. A session devoted specifically to the game design process will be presented by Midway's Mark Schaefgen.
Full information about the Audio Engineering Society Convention can be found
at the AES' Web site.