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AiLive has announced the LiveMove Pro development tool for Wii, with features added in response to developer feedback providing AI-driven motion recognition for Wii console development, and the company says it's already being used as a prototyping tool by

Leigh Alexander, Contributor

October 29, 2007

1 Min Read

AiLive has announced the LiveMove Pro development tool for Wii, which provides AI-driven motion recognition for Wii console development, and the company says it's already being used as a prototyping tool by "hundreds of studios," though it declined to name licensees. Senior managing director and general manager of Nintendo's integrated research and development division Genyo Takeda commented, "Nintendo saw the potential in LiveMove last year, and AiLive has done it again.We expect to see a wave of new games that take full advantage of the Wii motion controls based on LiveMove Pro." LiveMove Pro adds full support for buttonless motion recognition, has zero-lag recognition, and the company says it "allows precise player synchronization," adding that the Pro version was built based on developer feedback to LiveMove's initial release last year. AiLive chairman Wei Yen told Gamasutra that Nintendo is endorsing and helping to promote LiveMove Pro to Wii developers. "We expect most existing LiveMove 1.x users to license LiveMove Pro as well as a significant number of new users," he said. LiveMove Pro doesn't come bundled with Nintendo's dev kits, nor do they buy it for Wii developers. "LiveMove Pro is a professional tool which can stand on its own feet," Yen notes, but adds that a new pricing scheme is aimed at reducing administrative overhead. We asked Yen how the new functionality will be used by the average Wii developer. "I think you will see LiveMove Pro powered games coming out that let players perform complicated motions tightly coupled to on-screen animations," he replied. "Since we told developers to be expecting the next version of LiveMove to be coming soon they've been hammering on or door to get access to the new features."

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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