Organizers for the fourth annual Artificial Intelligence and Interactive Entertainment (AIIDE) conference, an event covering artificial intelligence’s convergence with games and entertainment, have announced that this year's event will take place between October 22nd and 24th at Stanford University in Silicon Valley, California.
Hosted by the Association for the Advancement of Artificial Intelligence (AAAI), the AIIDE conference targets both research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment. The conference's speaker list and program will be announced this summer.
This year’s event will feature panels led by notable researchers and industry professionals in the interactive field, a full technical program with two paper tracks, and a poster/demonstration session. Attendees will have a chance to study how artificial intelligence can improve games and entertainment, exchange information about new developments, and share experiences in deploying AI in commercial products.
Said conference chair and UC Santa Cruz researcher Michael Mateas, “It's an exciting time for entertainment AI. We've seen many recent games succeed thanks to smart gameplay, interesting interactive characters, and lifelike worlds. AI is at the core of bringing all these elements to life. And AIIDE is where many of these new AI approaches are first presented, and where existing techniques are explored in depth.”