The Third Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE '07), taking place June 6-8, 2007 at Stanford University in Palo Alto, California, has announced its call for papers.
AIIDE’07 is intended to be "the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers." Sponsored by the American Association for Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.
AIIDE’07 will include invited speaker sessions, paper presentation sessions, demonstration sessions and exhibits. They invite researchers and developers to share insights and cutting-edge results from a wide range of AI-related problems. They have announced two distinct paper tracks, the Research Track and the Published Games Track. Papers in the Research Track focus on results from core AI research areas applicable to interactive digital entertainment, while papers in the Published Games Track focus on AI approaches developed and fielded in published commercial games.
Because AIIDE’07 crosses disciplinary boundaries, all submissions will be evaluated for their technical merit and for their accessibility both to commercial game developers and to researchers. When submitting a paper, authors must indicate whether they wish it to be reviewed in the Research Track or Published Games Track. Papers can be no longer than 6 pages in AAAI format.
Research Track papers describe core AI research results that make advances towards solving a known game AI problem or enabling a new form of interactive digital entertainment. The novel technique should be validated in a game prototype or test-bed, but need not be validated in a commercial game.
Published Game Track papers describe an AI technique developed and fielded in a commercial game. The paper should describe how the technique improves on previous commercial approaches for solving the specific game AI problem, as well as describe the practical issues involved in deploying the technique in a commercial game (e.g. scripting by designers, resource limitations, interactions with asset creation, etc.).
Submissions must be received by January 22, 2007. More information can be found at the AIIDE’07 website