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In what it says is an effort to make Wwise, its audio pipeline solution, as easily and widely accessible as possible, Audiokinetic has unveiled a new pricing and licensin...

Leigh Alexander, Contributor

September 5, 2007

1 Min Read

In what it says is an effort to make Wwise, its audio pipeline solution, as easily and widely accessible as possible, Audiokinetic has unveiled a new pricing and licensing plan for Wwise, with varying price points for each platform and distribution channel. Wwise is free for non-commercial projects; prototypes, freeware, academic projects and student works can all be developed using Wwise free of charge. The company also announced that its PC SDK Sound Engine, which manages and processes all aspects of game audio in realtime, is now available as a free and unlimited-time download for evaluation. Designed as a complement to the Wwise Authoring Application, it was developed to integrate into the game development pipeline for inclusion in the final game. "We develop cutting edge technology to enable game developers and composers to create quality soundtracks more easily and we want to share this technology with as many of them as possible," says Genevieve Laberge, Audiokinetic sales and services manager.

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About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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