Sponsored By

38 Studios has acquired Rise of Nations developer Big Huge Games from publisher THQ, saving its remaining employees and gaining its RPG/RTS tech to build properties around its Copernicus MMO.

Leigh Alexander, Contributor

May 27, 2009

2 Min Read

38 Studios has acquired Rise of Nations developer Big Huge Games from publisher THQ. In the transaction, the Massachusetts-based developer-publisher receives all of Big Huge's IP, tools, assets, tech and all its projects in development. The financial terms weren't disclosed, but 38 Studios calls the move "a critical step" in its strategy to build entertainment properties around its original fantasy IP, Copernicus. The remaining Big Huge Games team -- which had already gone through more than one round of layoffs under THQ -- will remain in its Timonium, Maryland home, but will be integrated into 38 studios. "The acquisition of Big Huge Games will be tremendously beneficial to the growth, market position, financial stability, and long-term success of 38 Studios," says 38 Studios president and CEO Brett Close. The crux of the acquisition was apparently Big Huge's proprietary RTS/RPG engine, which Close says will "accelerate" development for the online game based on the Copernicus IP. But he notes the engine will also support development in "multiple genres that are based in a shared world." Veteran developers Brian Reynolds, Jason Coleman, Dave Inscore, and Tim Train founded Big Huge Games in 2000, and have enjoyed the involvement of Oblivion and Morrowind co-creator Ken Rolston along the way. Its last-released project was the Xbox Live version of board game Catan, and the studio has an unnamed RPG in the works for Xbox 360, PlayStation 3 and Windows PC. In April of this year, THQ applied major layoffs to the studio as part of widespread cost-cutting initiatives across all of its studios. At the time, THQ said the studio would be closed if it couldn't find a buyer. "Big Huge Games and 38 Studios share a common vision – to deliver the most engaging, compelling, original experiences possible," says Big Huge CEO Tim Train. "Joining the 38 Studios family allows us to continue translating our passions into great games."

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like