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2K Games has begun to unveil its downloadable content strategy for BioShock 2, consisting initially of a multiplayer content pack to be followed later by more single-player narrative.

Chris Remo, Blogger

February 22, 2010

1 Min Read

After promises of "pretty aggressive plans for DLC" earlier this year, 2K Games has begun to unveil its downloadable content strategy for BioShock 2, consisting initially of a multiplayer content pack to be followed later by more single-player narrative. The "Sinclair Solutions Test Pack" will go on sale in March, adding 20 new multiplayer trials along with several new characters, masks, rank rewards, and weapon upgrades, while raising the player rank cap from 40 to 50. 2K plans to price the pack at $5 across Xbox 360, PC, and PlayStation 3 -- in other words, 400 Microsoft points through Xbox Live and Games for Windows Live. 2K also promised further single-player DLC in today's announcement, including "more narrative, new tools and new challenges" that expand the game's "lore and fiction." The company gave no release projection beyond "coming months." According to an Australian Gamer interview with 2K Marin senior systems designer Kent Hudson, 2K Marin is primarily driving BioShock 2's DLC, as the game's co-developer 2K Australia is moving on to production of its next project. It is unclear to what extent Digital Extremes, which developed the base game's multiplayer mode, is involved. "The fans who waited in the snow, rain and cold for the midnight launch of BioShock 2 have spoken and their message is that Rapture still has many fascinating stories to tell," said 2K president Christoph Hartmann in a statement. "We intend to deliver single and multiplayer content that respects and expands upon one of the greatest fictional worlds ever created." Hartmann added that DLC and other initiatives are intended to "continue to entice the fans that have made 2K a household name."

About the Author(s)

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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