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Event organizer The Game Initiative has announced that the Austin Game Conference (AGC) has expanded to three days this September 6, 7 and 8, 2006 in Austin, Texas, offer...

Simon Carless, Blogger

May 22, 2006

1 Min Read

Event organizer The Game Initiative has announced that the Austin Game Conference (AGC) has expanded to three days this September 6, 7 and 8, 2006 in Austin, Texas, offering a larger selection of lectures and tutorials on online and networked game development, including massively multiplayer online games, casual games, online PC and console games. The conference will include 5 tracks over three days, including Games in Asia; Multiplayer Business/Production; Multiplayer Design; Multiplayer Tech/Art and Multiplayer Service and Support. Plus focused roundtables, workshops and keynotes. Other elements on show as part of the Austin Game Conference include the LivePitch 1-on-1 matchmaking, the Tech Pavilion, taking place September 7th and 8th, as well as the Machinima Theater, being held in partnership with the Academy of Machinima Arts & Sciences. In addition, another three conferences will operate concurrently with the Austin Game Conference: the Game Writers Conference, Game Audio Conference, and the Casual Games Conference, all co-located in the Austin Convention Center. The Women's Game Conference, previously part of the overall Conference, is no longer being held this year. More information on the line-up for this year's set of conferences is available at the official Austin Game Conference website.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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