The slow-growing trend of initially free, independent games being extended onto retail shelves in console or handheld form, as seen in The Behemoth's Alien Hominid
(formerly a Flash game on NewGrounds.com), and Omega's Every Extend
(soon to be a PSP title, courtesy Q? Entertainment's Tetsuya Mizuguchi), now has another excellent example, in Kermitt Quick's puzzle game Tringo
Value publisher Crave Entertainment has announced a Game Boy Advance edition of Tringo
to debut this holiday season. Intriguingly, Tringo
itself was originally written as a game event in Second Life
, the 'virtual world' created by Linden Lab that allows users to creative extensive custom content which they continue to own the rights to.
itself is a combination of chance games and puzzle-solving, somewhat like Tetris
crossed with Bingo
, has amassed a large audience within Second Life
, and worldwide licensing rights for the game were sold to Donnorwood Media earlier this year, leading to this deal.
"Tringo has developed a huge following in a remarkably short time," said Crave President and COO Rob Dyer. "It really demonstrates that there is still a high demand for simple, well-executed gameplay." Tringo
will be released as a standalone portable title in North American this November for $19.95.