Tetris' Pajitnov: 'Time Has Come' For Multiplayer Paradigm

As part of an in-depth new Gamasutra interview, legendary Tetris creator Alexey Pajitnov has suggested that "the time has come" for multiplayer games eve
As part of an in-depth new Gamasutra interview, legendary Tetris creator Alexey Pajitnov has suggested that "the time has come" for multiplayer puzzle games, both co-operative and competitive. When discussing his new projects in the interview, the Tetris and Hexic creator suggested: "I have a long to-do list in terms of the concepts. Once I'd wanted to do a certain game but something stopped me -- it's time to come back to this concept and try to realize it. I think the time has come for two-player games. I've always had lots of ideas for that but they were never realized because it was always a pain in the neck with the networking and whatever. Now it's such a simple thing. The messengers can take most of the problem, you just place the game on top of it and there it is. Two-player games are a very rich area and there are lots of things that might be done." When asked if he was mostly interested in competitive games or cooperative two-player ones, Pajitnov suggested: "That's another thing -- usually cooperative thinkers are much more creative and interesting and constructive, but competitive play is much more motivational. If you put together competitive and cooperative, then cooperative will lose, but it's still a challenge to come up with a very good cooperative game. It should be very asymmetric. I'm fine with it. If one player is good with a certain kind of feature, and the other with another set of features, then cooperation makes sense. If they both do the same thing, then they'd better compete. But everybody doesn't feel comfortable with this kind of asymmetric set up, they might feel discriminated or something like that. So that's the other stuff that I want to work on at some point." The full Gamasutra interview with Pajitnov is now available, also discussing the state of the casual game market, a form he helped to birth, as well as his current game projects and the storied history of Tetris.

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