The good news was largely attributed to its Rockstar Games division, and specifically
Grand Theft Auto 3 released last Fall, and its successor which came out last month,
GTA3: Vice City.
Revenue for Q4, which ended October 31, came in at $218.3 million, a 79% increase over last year. Net income for the quarter reached $22.3 million (54 cents per share), compared to a net loss of $4.7 million (13 cents per share) last year.
Based on the strong sales of
Vice City, the company raised guidance for the 2003 fiscal year to $950 million in revenue and net income of $2.20 per share, and raised guidance for Q1 to $355 million in revenue and net income of $1.14 per share.
According to NPD, Take-Two was the second largest publisher of PS2 software in the United States during its fiscal 2002 -- it took in 16.2% of the revenue in that market. Take-Two was also the second largest publisher across all console software platforms, with a 9.5% of the total revenue.
Besides
Vice City, Take-Two shipped these titles in Q4:
Conflict: Desert Storm for the PS2, PC and Xbox;
Mafia and
Stronghold Crusader for the PC;
Smuggler's Run: Warzones for the GameCube;
Spec Ops: Airborne Commando and
Austin Powers Pinball for the PlayStation; and
Duke Nukem Advance for the Game Boy Advance.
This afternoon, shares of Take-Two are up 64 cents, or 2.5%, to $25.52.