Written for beginners who want to create their own simple games or prototypes for portfolio work, Course PTR's
Beginning Game Programming, Second Edition contains techniques in a guide format. Readers should have a basic understanding of C, as the guide uses C to cover everything needed in order to create .
Readers will learn how to develop each element of a game—from creating 3D models and loading them with DirectX 9 code to enhancing the artwork and creating sound. Using the skills learned within each chapter, readers are encouraged to develop their own game library—a tool which reaches far beyond the pages of this book and can be used for future game projects.
Author Jonathan S. Harbour has been an avid gamer and programmer for many years and holds a degree in Computer Information Systems. He has written many books on the subject of game programming, including
Microsoft Visual Basic Game Programming with DirectX®,
Microsoft Visual Basic .NET Programming for the Absolute Beginner,
Beginner’s Guide to DarkBASIC Game Programming, and
Game Programming All In One, 2nd Edition.
For more information, visit the
Course PTR website.