Sponsored By

Norwegian publisher and developer Funcom has announced that Age of Conan: Hyborian Adventures has shipped over one million copies after less than three weeks since the PC game's debut in the U.S. and Europe, marking its launch as "the biggest MMO

Eric Caoili, Blogger

June 6, 2008

1 Min Read

Norwegian publisher and developer Funcom has announced that Age of Conan: Hyborian Adventures has shipped over one million copies after less than three weeks since the PC game's debut in the U.S. and Europe. Previously, Funcom announced that the game attracted 400,000 gamers in its first few days. This announcement follows Funcom's recent first quarter financial results, which made it clear that future profits depended almost entirely on the game’s successful launch and long term success. Since Age of Conan's release, the game has topped sales charts across the western world, including the U.S., Germany, France, and the UK. To meet demand, Funcom's retail partner is now re-supplying retail boxes rapidly while also sending units to new markets. In the U.S., Age of Conan has has already passed its 500,000 shipped mark. FunCom claims that over 8 million unique visitors from over 200 countries have visited its Age of Conan websites so far in 2008. Already, 800,00 members have signed up for its official Clan of Conan fan club. Said Funcom's Sales and Marketing vice president Morten Larssen: “Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft. The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history.”

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like