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3D graphics solution provider Graphic Remedy announced the release of gDEBugger iPhone, a toolkit that allows developers to track and improve rendering performance in iPhone applications.

Danny Cowan, Blogger

August 3, 2009

1 Min Read

3D graphics solution provider Graphic Remedy announced the release of gDEBugger iPhone, a toolkit that allows developers to track and improve rendering performance in iPhone applications. The program is an adaptation of Graphic Remedy's gDEBugger product line, which provides developers with real-time OpenGL and OpenGL ES debuggers, profilers, and graphics memory analyzers. gDEBugger is available for Windows, Linux, and Mac OS X platforms. The iPhone version of gDEBugger tracks a developed application's performance within the OpenGL ES API. From there, developers will be able to identify bugs and optimize performance. gDEBugger iPhone's release arrives after Apple's recent release of the iPhone 3G S hardware upgrade, which adds support for the OpenGL ES 2.0 graphics API. Applications developed using OpenGL ES 2.0 have the potential for richer visuals and boosted performance, but are only compatible with 3G S devices. Previous iPhone and iPod Touch hardware uses the OpenGL ES 1.1 standard. gDEBugger supports both OpenGL ES 1.1 and 2.0.

About the Author(s)

Danny Cowan

Blogger

Danny Cowan is a freelance writer, editor, and columnist for Gamasutra and its subsites. Previously, he has written reviews and feature articles for gaming publications including 1UP.com, GamePro, and Hardcore Gamer Magazine.

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