The latest feature for Gamasutra sister mobile game news site GamesOnDeck talks to Antoine Doumenc
, head of SNAP Mobile at Nokia, about the turnkey connected Java game package, its potential for mobile game developers, and how it figures into Nokia's N-Gage strategy.
In this excerpt, Doumenc says that despite targeting many of the same community building solutions as Nokia is working towards with its latest N-Gage strategy, SNAP isn't exactly an internal competitor:
"No, in fact it enhances the N-Gage and its next generation of mobile gaming offerings by expanding the reach of mobile connected games, which helps consumers understand the appeal of these games. Java is a logical extension for us as SNAP is, by nature, a multiplatform online gaming technology. For game developers, SNAP Mobile will lower the barrier of entry for creating mobile online games as it is based on widely adopted J2ME technology.
N-Gage is targeting Nokia's growing portfolio of converged devices whereas SNAP Mobile targets all MIDP2.0 Java-enabled phones from Nokia and other mobile phone manufactures. They are complementary offerings covering the whole breadth of the marketplace. "
You can now read the full GamesOnDeck feature
on the subject, with more from Doumenc on how SNAP Mobile is "standardizing the way over-the-network connectivity is built for mobile games to avoid further fragmentation in game development"(no registration required, please feel free to link to this feature from external websites).