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GoD: Nokia's Doumenc Talks SNAP Mobile

The latest feature for Gamasutra sister mobile game news site GamesOnDeck talks to Antoine Doumenc, head of SNAP Mobile at Nokia, about the turnkey connected Java game p
The latest feature for Gamasutra sister mobile game news site GamesOnDeck talks to Antoine Doumenc, head of SNAP Mobile at Nokia, about the turnkey connected Java game package, its potential for mobile game developers, and how it figures into Nokia's N-Gage strategy. In this excerpt, Doumenc says that despite targeting many of the same community building solutions as Nokia is working towards with its latest N-Gage strategy, SNAP isn't exactly an internal competitor: "No, in fact it enhances the N-Gage and its next generation of mobile gaming offerings by expanding the reach of mobile connected games, which helps consumers understand the appeal of these games. Java is a logical extension for us as SNAP is, by nature, a multiplatform online gaming technology. For game developers, SNAP Mobile will lower the barrier of entry for creating mobile online games as it is based on widely adopted J2ME technology. N-Gage is targeting Nokia's growing portfolio of converged devices whereas SNAP Mobile targets all MIDP2.0 Java-enabled phones from Nokia and other mobile phone manufactures. They are complementary offerings covering the whole breadth of the marketplace. " You can now read the full GamesOnDeck feature on the subject, with more from Doumenc on how SNAP Mobile is "standardizing the way over-the-network connectivity is built for mobile games to avoid further fragmentation in game development"(no registration required, please feel free to link to this feature from external websites).

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