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Reflections on tutorial design in Puzzledorf
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to h...
September 20, 2021
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to h...
by Stuart Burfield, Blogger
September 20, 2021
13 min read
Article
Marketing meatball theory - How to use free to get more followers
It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or dis...
September 17, 2021
It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or dis...
by Chris Zukowski, Blogger
September 17, 2021
7 min read
Article
Localizing Saviors of Sapphire Wings and Stranger of Sword City Revisited
Late in 2019 NIS America approached us to discuss porting these two games to the Nintendo Switch and PC. This article ou...
September 17, 2021
Late in 2019 NIS America approached us to discuss porting these two games to the Nintendo Switch and PC. This article ou...
by Peter de Jong, Blogger
September 17, 2021
8 min read
Article
Narrative technologies for immersive educational games
Today a person has to face and adapt to new, constantly changing forms of dialogue. This is evidenced by the growing int...
September 16, 2021
Today a person has to face and adapt to new, constantly changing forms of dialogue. This is evidenced by the growing int...
by Paul Beatlov, Blogger
September 16, 2021
17 min read
Article
What I learned from a 14-year passion project
It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that m...
September 16, 2021
It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that m...
by Matt Canei, Blogger
September 16, 2021
10 min read
Article
VR game discovery, Reddit, trailers & more
Is the market finally improving for VR? And lots more...
September 16, 2021
Is the market finally improving for VR? And lots more...
by Simon Carless, Blogger
September 16, 2021
12 min read
Article
Horizontal resequencing and dynamic transitions for game music composers
The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to...
September 15, 2021
The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to...
by Winifred Phillips, Blogger
September 15, 2021
8 min read
Article
Game monetization, the promise of play-and-earn, and harmonizing incentives
Play-and-earn is a promising new monetization model that can harmonize the incentives between developers, players and in...
September 15, 2021
Play-and-earn is a promising new monetization model that can harmonize the incentives between developers, players and in...
by Ryan Foo, Blogger
September 15, 2021
14 min read
Article
Failures in photogrammetry
Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.
September 14, 2021
Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.
by Steve Anderson, Blogger
September 14, 2021
14 min read
Article
Contract Killers: What developers should eliminate from their publishing agreement - Part 6
Part 6 in a series looking at games publishing contracts, and providing devs with some quick fixes that they can use to ...
September 14, 2021
Part 6 in a series looking at games publishing contracts, and providing devs with some quick fixes that they can use to ...
by Tim Repa Davies, Blogger
September 14, 2021
6 min read
Article
Game Dev Digest Issue #109 - Tools To Improve
Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.
September 14, 2021
Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.
by Mike Marrone, Blogger
September 14, 2021
9 min read
Article
User research: How do players in competitive games socialize?
Generally, in MMO, SLG and other types of games, the social relationship between players is extensive and deep, and we c...
September 14, 2021
Generally, in MMO, SLG and other types of games, the social relationship between players is extensive and deep, and we c...
by Yongcheng Liu, Blogger
September 14, 2021
12 min read
Article
Epic vs. Apple - what does the verdict REALLY mean?
There’s been plenty of 'hot takes' on its ramifications being delivered regularly throughout the weekend. And even now, ...
September 13, 2021
There’s been plenty of 'hot takes' on its ramifications being delivered regularly throughout the weekend. And even now, ...
by Simon Carless, Blogger
September 13, 2021
8 min read
Article
PAX10 during the pandemic - Our data and experience
How did the pandemic impact developers who chose to showcase at PAX West 2021? Learn how our showcase data compares to o...
September 13, 2021
How did the pandemic impact developers who chose to showcase at PAX West 2021? Learn how our showcase data compares to o...
by Ross Przybylski, Blogger
September 13, 2021
15 min read
Article
Apple & Epic: The state of intervention
Apple vs Epic is now decided. Not a monopoly but with their payments system seen as anti-competitive, things will have t...
September 13, 2021
Apple vs Epic is now decided. Not a monopoly but with their payments system seen as anti-competitive, things will have t...
by Ian Griffiths, Blogger
September 13, 2021
6 min read
Article