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Identity in trailers, cutscenes and cinematics (for the game music composer)
Emphasizing brand identity using game music - 3rd in an article series on music for trailers, cutscenes, and cinematics, by composer Winifred Phillips.
November 18, 2022
Emphasizing brand identity using game music - 3rd in an article series on music for trailers, cutscenes, and cinematics, by composer Winifred Phillips.
by Winifred Phillips, Blogger
November 18, 2022
7 MIN READ
Article
Op-ed: The problem with Somerville (or the fine art of telling me what to do)
Somerville is a beautiful title, but one that proves freedom can be a pitfall.
November 16, 2022
Somerville is a beautiful title, but one that proves freedom can be a pitfall.
by Chris Kerr, News Editor
November 16, 2022
4 MIN READ
Article
What does "player powered" mean? Knowing what success looks like and the importance of having a mission
Over the next few weeks, in a series of short posts, I'd like to tell you why I do what I do and why I think it's important or, at least as important as anything about games can be. Here's part one of the series.
November 11, 2022
Over the next few weeks, in a series of short posts, I'd like to tell you why I do what I do and why I think it's important or, at least as important as anything about games can be. Here's part one of the series.
by Warren Spector, Blogger
November 11, 2022
6 MIN READ
Article
Building a 21st Century AAA Studio in an Officeless World
"We’re hoping that by being one of the first fully-remote AAA studios we can help forge the standard as to what that can look like."
November 09, 2022
"We’re hoping that by being one of the first fully-remote AAA studios we can help forge the standard as to what that can look like."
by Jeff Gardiner, Contributor
November 09, 2022
11 MIN READ
Article
How To Avoid Creating the Next Digital Divide Through VR
The digital divide: where access to the internet, cost of devices, lack of broadband, lack of space for people of all walks of life has deleterious effects on their prosperity.
October 24, 2022
The digital divide: where access to the internet, cost of devices, lack of broadband, lack of space for people of all walks of life has deleterious effects on their prosperity.
by Raghu Bathina, Blogger
October 24, 2022
5 MIN READ
Article
Opinion: Why is an Activision exec tweeting through a labor dispute?
How is this "creating a culture of excellence?"
October 20, 2022
How is this "creating a culture of excellence?"
by Bryant Francis, Senior Editor
October 20, 2022
5 MIN READ
Article
Designers: don't sleep on Marvel Snap's simultaneous turns
Marvel Snap shows that the ex-Hearthstone developers at Second Dinner can find new life in the collectible card game genre.
October 20, 2022
Marvel Snap shows that the ex-Hearthstone developers at Second Dinner can find new life in the collectible card game genre.
by Bryant Francis, Senior Editor
October 20, 2022
6 MIN READ
Article
Information in trailers, cutscenes and cinematics (for the game music composer)
Using linear music to support information-rich sequences - 2nd in an article series on music for trailers, cutscenes, & cinematics, by composer Winifred Phillips.
October 13, 2022
Using linear music to support information-rich sequences - 2nd in an article series on music for trailers, cutscenes, & cinematics, by composer Winifred Phillips.
by Winifred Phillips, Blogger
October 13, 2022
6 MIN READ
Article
The best and worst of Meta Connect 2022
Did Meta Connect 2022 make the metaverse look more appealing? Let's dig in.
October 11, 2022
Did Meta Connect 2022 make the metaverse look more appealing? Let's dig in.
by Bryant Francis, Senior Editor
October 11, 2022
7 MIN READ
Article
The death of Google Stadia was not inevitable
It didn't have to go this way.
September 29, 2022
It didn't have to go this way.
by Bryant Francis, Senior Editor
September 29, 2022
6 MIN READ
Article
Games and game tools are becoming more frictionless. Is that a bad thing?
Games and game-making software are becoming smoother than ever. Maybe they need a little more grit.
September 27, 2022
Games and game-making software are becoming smoother than ever. Maybe they need a little more grit.
by Bryant Francis, Senior Editor
September 27, 2022
13 MIN READ
Article
Characterization in trailers, cutscenes and cinematics (for the game music composer)
Supporting characterization with linear compositions - 1st in a 4-part series on music for trailers, cutscenes and cinematics, by game composer Winifred Phillips.
September 14, 2022
Supporting characterization with linear compositions - 1st in a 4-part series on music for trailers, cutscenes and cinematics, by game composer Winifred Phillips.
by Winifred Phillips, Blogger
September 14, 2022
8 MIN READ
Article
Building Invasion Mode for Sniper Elite 5
Invasion Modes, though popular, are not one-size-fits-all. Here's how Rebellion made it work for Sniper Elite 5.
September 12, 2022
Invasion Modes, though popular, are not one-size-fits-all. Here's how Rebellion made it work for Sniper Elite 5.
by Tom Field, Experienced Designer at Rebellion Developments
September 12, 2022
6 MIN READ
Article
Gamescom 2022: New challengers to the fore as traditional players scale back
Omdia analysts discuss key trends at Gamescom 2022 including the reduced presence of key console players, accelerating interest in the role advertising is poised to play in the games industry, and ByteDance’s rise to prominence in gaming and VR.
August 26, 2022
Omdia analysts discuss key trends at Gamescom 2022 including the reduced presence of key console players, accelerating interest in the role advertising is poised to play in the games industry, and ByteDance’s rise to prominence in gaming and VR.
by George Jijiashvili, Contributing Writer
August 26, 2022
7 MIN READ
Article
Which time of year should you release your game?
We bring some data to the table, handily.
August 25, 2022
We bring some data to the table, handily.
by Simon Carless, Blogger
August 25, 2022
5 MIN READ
Article