Identity in trailers, cutscenes and cinematics (for the game music composer)
Emphasizing brand identity using game music - 3rd in an article series on music for trailers, cutscenes, and cinematics, by composer Winifred Phillips.
November 18, 2022
Op-ed: The problem with Somerville (or the fine art of telling me what to do)
Somerville is a beautiful title, but one that proves freedom can be a pitfall.
November 16, 2022
What does "player powered" mean? Knowing what success looks like and the importance of having a mission
Over the next few weeks, in a series of short posts, I'd like to tell you why I do what I do and why I think it's important or, at least as important as anything about games can be. Here's part one of the series.
November 11, 2022
Building a 21st Century AAA Studio in an Officeless World
"We’re hoping that by being one of the first fully-remote AAA studios we can help forge the standard as to what that can look like."
November 09, 2022
How To Avoid Creating the Next Digital Divide Through VR
The digital divide: where access to the internet, cost of devices, lack of broadband, lack of space for people of all walks of life has deleterious effects on their prosperity.
October 24, 2022
Opinion: Why is an Activision exec tweeting through a labor dispute?
How is this "creating a culture of excellence?"
October 20, 2022
Designers: don't sleep on Marvel Snap's simultaneous turns
Marvel Snap shows that the ex-Hearthstone developers at Second Dinner can find new life in the collectible card game genre.
October 20, 2022
Information in trailers, cutscenes and cinematics (for the game music composer)
Using linear music to support information-rich sequences - 2nd in an article series on music for trailers, cutscenes, & cinematics, by composer Winifred Phillips.
October 13, 2022
The best and worst of Meta Connect 2022
Did Meta Connect 2022 make the metaverse look more appealing? Let's dig in.
October 11, 2022
Games and game tools are becoming more frictionless. Is that a bad thing?
Games and game-making software are becoming smoother than ever. Maybe they need a little more grit.
September 27, 2022
Characterization in trailers, cutscenes and cinematics (for the game music composer)
Supporting characterization with linear compositions - 1st in a 4-part series on music for trailers, cutscenes and cinematics, by game composer Winifred Phillips.
September 14, 2022
Building Invasion Mode for Sniper Elite 5
Invasion Modes, though popular, are not one-size-fits-all. Here's how Rebellion made it work for Sniper Elite 5.
September 12, 2022
Gamescom 2022: New challengers to the fore as traditional players scale back
Omdia analysts discuss key trends at Gamescom 2022 including the reduced presence of key console players, accelerating interest in the role advertising is poised to play in the games industry, and ByteDance’s rise to prominence in gaming and VR.
August 26, 2022