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What makes a gaming experience in casual video games satisfying?
Game economy design refers to the mechanics the player can buy and earn into a game. The economic system takes into account how numbers influence the players' experience.
January 13, 2022
Game economy design refers to the mechanics the player can buy and earn into a game. The economic system takes into account how numbers influence the players' experience.
by Starloop Studios, Blogger
January 13, 2022
7 min read
Article
Why Now’s The Time For Mobile Game Devs To Prioritize Portfolio-Driven UA Strategies
Four tactics for achieving resilient growth in a post-IDFA world
September 21, 2021
Four tactics for achieving resilient growth in a post-IDFA world
by Ted Verani, Blogger
September 21, 2021
6 min read
Article
The Most Useful Thing to Have for a Kickstarter
The secret ingredient to planning out your Kickstarter more efficiently!
September 21, 2021
The secret ingredient to planning out your Kickstarter more efficiently!
by Laura Tallardy, Blogger
September 21, 2021
3 min read
Article
Pimp your game’s Steam page in 10 easy steps (+1 difficult one)
In this article, I'd like to give some tips to fellow gamedevs on how they can revamp their game's Steam page and increase its visibility in 10+1 essential steps!
September 16, 2021
In this article, I'd like to give some tips to fellow gamedevs on how they can revamp their game's Steam page and increase its visibility in 10+1 essential steps!
by Nora Blaskovits, Blogger
September 16, 2021
3 min read
Article
The dark side of monetization and Wargaming
In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices.
September 10, 2021
In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices.
by Josh Bycer, Blogger
September 10, 2021
1 min read
Article
Why I stopped finishing RPGs
I noticed it years ago, but I assumed it was my habits that had changed. Then I thought what I found interesting had changed. Of course, it was always the games, I was just too bored to realize what was happening.
September 08, 2021
I noticed it years ago, but I assumed it was my habits that had changed. Then I thought what I found interesting had changed. Of course, it was always the games, I was just too bored to realize what was happening.
by Ryan Dockter, Blogger
September 08, 2021
7 min read
Article
Game Dev Digest Issue #108 - Work Smarter, Not Harder
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
September 06, 2021
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
by Mike Marrone, Blogger
September 06, 2021
9 min read
Article
About Multiplayer Narration
A sneak peak into what multiplayer narration can bring up, from masking the storyline to emergent stories.
September 06, 2021
A sneak peak into what multiplayer narration can bring up, from masking the storyline to emergent stories.
by Paul Mozet, Blogger
September 06, 2021
7 min read
Article
About Multiplayer Narration 2
A sneak peak into what multiplayer narration can bring up, from masking the storyline to emergent stories.
September 06, 2021
A sneak peak into what multiplayer narration can bring up, from masking the storyline to emergent stories.
by Game Developer, Staff
September 06, 2021
7 min read
Article
User Research: Utilizing Octalysis in Game User Research
In fact, the factors that drive players to behave are complex.In the case of players who want more social functions, some of them may want to build specific social relationships in the game and exert some influence that way.
September 03, 2021
In fact, the factors that drive players to behave are complex.In the case of players who want more social functions, some of them may want to build specific social relationships in the game and exert some influence that way.
by Game Developer, Staff
September 03, 2021
5 min read
Article
Five Biggest Challenges of Developing Games for Smart TV's 2
Gaming on Smart TV no longer requires a console, so a new promising niche emerged. Game developers can find an untapped audience here, but there are five major obstacles to overcome.
September 03, 2021
Gaming on Smart TV no longer requires a console, so a new promising niche emerged. Game developers can find an untapped audience here, but there are five major obstacles to overcome.
by Game Developer, Staff
September 03, 2021
7 min read
Article
Death of a Producer
The role of the Producer has changed a lot over the years and we have seen it disappear from some companies. We can question if it is needed at all. In this post, I dissect the role and
September 02, 2021
The role of the Producer has changed a lot over the years and we have seen it disappear from some companies. We can question if it is needed at all. In this post, I dissect the role and
by Game Developer, Staff
September 02, 2021
13 min read
Article
Creating a traditional roguelike to a wider audience - a step into the darkness
The first entry of the Devlog of Depths of Ascension, a traditional roguelike that tries to attract an audience that normally isn't into traditional roguelikes, through a modern take on UI and UX.
September 01, 2021
The first entry of the Devlog of Depths of Ascension, a traditional roguelike that tries to attract an audience that normally isn't into traditional roguelikes, through a modern take on UI and UX.
by Game Developer, Staff
September 01, 2021
8 min read
Article
5 main skills of a game designer
From time to time Game designers need to learn different skills specific for the game they are making, but there is five core skill that every game designer need to know, in this post, I will talk about these five skills and why game designers need them.
September 01, 2021
From time to time Game designers need to learn different skills specific for the game they are making, but there is five core skill that every game designer need to know, in this post, I will talk about these five skills and why game designers need them.
by Game Developer, Staff
September 01, 2021
6 min read
Article
Grand Strategy games are playing their chess in reverse. Is there an easy fix?
A fresh look at the "endgame problem" notorious for the Grand Strategy genre.
August 31, 2021
A fresh look at the "endgame problem" notorious for the Grand Strategy genre.
by Game Developer, Staff
August 31, 2021
4 min read
Article