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Microsoft Releases DirectX 9

Microsoft released DirectX 9.0 today, marking the first public availability of Microsoft's new high-level shader language (HLSL). Microsoft's HLSL is a C-based language, ...

Game Developer, Staff

December 21, 2002

1 Min Read
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Microsoft released DirectX 9.0 today, marking the first public availability of Microsoft's new high-level shader language (HLSL). Microsoft's HLSL is a C-based language, which is compatible with DirectX-compliant graphics cards and allows developers to define a similar visual effect for a wide range of graphics hardware. The SDK also includes these features:

  • A library that supports patch meshes and traditional polygonal meshes

    • Improved real-time animation capabilities that allow separate animations on the same mesh to be blended

    • New programmable vertex and pixel shader 2.0 models in Direct3D

    • Integration of new programmable shader models with the Microsoft Visual Studio .NET development system

    • Enhanced DirectShow video rendering hardware acceleration

    • A new version of DirectMusic Producer, enabling support for DirectMusic enhancements such as low-latency playback

    • New wizards for creating DirectX Media Objects (DMOs) for audio effects and DirectMusic tools for MIDI processing

    • Improved DirectPlay performance for multiplayer games

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