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Criterion announced version 3.3 of its RenderWare platform, which features a number of new tools for improving the development process for animators and programmers. Ver...
Criterion announced version 3.3 of its RenderWare platform, which features a number of new tools for improving the development process for animators and programmers. Version 3.3 includes the following new tools and features:
Visualizer, a tool for viewing and manipulation of models, cameras and character animation (skin and bones, morph and dmorph) in real-time on multiple target consoles.
Light Mapper, a lightmap solution for generating and optimizing lightmaps, using both point- and area-light sources.
Sector Editor, a PVS (Potential Visible Sets) sector editing tool.
Rendering effects toolchain integration, which exposes platform-dependent hardware features up the toolchain, from register to modeler, so that hardware features can be controlled by the modeler.
A new particle system solution that supports procedural particle effects. RenderWare is available for PlayStation 2, Xbox, Gamecube, and the PC. Pricing was not announced.
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