Sponsored By

Abrash's Graphics Programming Black Book Available As A Free Download

If you've been trying to get your hands on Abrash's "Black Book" but come up short (it's out of print), look no further. Dr. Dobb's Journal and Michael Abrash are ...

Game Developer, Staff

March 22, 2001

1 Min Read
Game Developer logo in a gray background | Game Developer

If you've been trying to get your hands on Abrash's "Black Book" but come up short (it's out of print), look no further. Dr. Dobb's Journal and Michael Abrash are re-releasing Abrash's Graphics Programming Black Book through the Dobb's web site. The book is presented in PDF format (a series of chapters) and is freely available for download at http://www.ddj.com/articles/2001/0165/0165f/0165f.htm. The Graphics Programming Black Book is a collection of Abrash's books and articles on topics such as optimization, assembly language, texture mapping, hidden surface removal, and other topics central to high-performance graphics and game programming. In addition, the book includes behind-the-scenes looks at the technology behind the Doom and Quake 3D games by id Software.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like