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Winners Announced at Rosetta Stone Game Jam

Language learning software developer Rosetta Stone announced the winners of its first annual Game Jam, a competition in which developers created software to inspire and motivate players to learn languages.
Language learning software developer Rosetta Stone announced the winners of its first annual Game Jam, a competition in which developers created software to inspire and motivate players to learn languages. The competition ran between January 8th and 10th, hosting 10 teams and 29 total participants from Virginia, Maryland, and Pennsylvania. Teams had 36 hours to create a finished game product at Rosetta Stone's headquarters in Harrisonburg, Virginia. First prize went to a group of professional developers -- Jack Cooke, David McDonough, and Will Miller -- from Civilization series creator Firaxis Games for their entry Pathogen. The group took home a MacBook Pro with a 30-inch screen and subscriptions to Rosetta Stone's TOTALe service for all team members. Students Lida Mehrani and Brian Cosgrove from Montgomery College in Maryland won second prize -- $500 and two Rosetta Stone TOTALe subscriptions -- for Alien Argot. Third place went to Word Well, created by Carnegie Mellon students Alan Nochenson, Jacob Yanovsky, Maxwell Koo and Ari Rubenstein. The competition's winning title Pathogen will be presented to Rosetta Stone's executives, and will soon be published at Rosetta Stone's website.

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