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The designer of Braid and The Witness has published a talk outlining his thoughts on how we might go about building a new programming language specifically for game development.

Alex Wawro, Contributor

September 19, 2014

1 Min Read

Earlier this week, coder and game designer Jonathan Blow gave a presentation on his Twitch channel outlining his thoughts on why and how programmers might go about building a new programming language specifically for game development. Today he publicly uploaded a recording of the broadcast to YouTube, and we've taken the liberty of embedding it above because it's worth watching -- especially if you're a game programmer ruminating on better ways to do your work. "We are literally killing ourselves every project, deathmarching to get games done," said Blow, during a Q&A segment. "It just really doesn't have to be anywhere near that bad -- at least for programmers." Throughout his talk, Blow takes pains to evaluate the values of alternative languages like Rust and Go before expressing interest in working on a new language and inviting interested parties to reach out and collaborate on the idea.

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