There are multiple powers available to the player in inFAMOUS: Second Son, all of which are distinct and carry their own visual language when shown off during combat. But not everything always translates.
In this GDC 2014 session, Sucker Punch's Matt Vainio goes over the techniques behind the visual effects development of inFAMOUS: Second Son, covering everything from workflow to breaking down how specific effects function.
The talk discusses how the team designed the look and feel for smoke and neon powers in the game, as well as explaining the creation of a new toolset and pipeline designed specifically for Second Son. Vainio also points out the pros and cons from utilizing a new workflow and what lessons were learned from attempting to make something brand new.
Visual effects artists curious to see what tools the inFAMOUS: Second Son team worked with can watch the talk completely free via the official GDC YouTube channel!
About the GDC Vault
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Americas.