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U.S. Army Pays $17.7 Million for New Training Sim

The U.S. Army is paying a total of $17.7 million for the development of Game After Ambush, a new simulation application that will be distributed to Army training centers worldwide throughout 2009.
The U.S. Army is paying a total of $17.7 million for the development of a new training simulation game. The new title will supplement the Army's existing training sim, DARWARS Ambush, which has been in use since 2006. The new training sim, entitled Game After Ambush, is a modification of Bohemia Interactive Australia's commercial title Virtual Battle Space 2. Contracts for Game After Ambush's development have been awarded to Bohemia Interactive's Czech Republic studio, along with the Texas-based Laser Shot and Calytrix Technologies in Australia. The final product will incorporate elements from Laser Shot's Tactical Weapon Simulator and Calytrix's LVC Game. Game After Ambush places military trainees in realistic urban settings, and instructs players on protocols relating to convoy and ambush operations. Soldiers in-game will drive Army vehicles, pilot aircraft, and fire weapons in a number of scenarios. Also included are tools that allow future level and mission modification by Army technicians. $10.7 million of the contract has already been given to the development teams, with another $7 million possible in options. The Army will distribute a total of 70 Game After Ambush-bundled gaming systems to 53 locations worldwide between February and September of 2009.

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