2 min read

Progress Journal

Neverwinter Nights Toolset Deadening 3 Project Journal.

NWN 1.69 changed basic scripts adding support for mountable horses. I was using a henchman library that hasn't been updated after this. I had to copy some code over from the new basic scripts to the library scripts. I didn't do it because I want horses but because I was getting some crazy error messages. It had to to with a skin item that all PCs have now.

Added a little bit to the rest script to let me stop resting depending on events. Mostly just need it to let the PC rest at the very beginning before being attacked.

Changed death script to popup the respawn dialog in the standard way instead of the libraries way.

Changed Hope back to a sorcerer. She still sucks compared to her nwn2 version. nwn1 has wacky AI. She starts casting burning hands eventually after buffing. If the player prebuffs using dialog she starts sooner.

Started work on the church area. Its decent looking. The church area I made in nwn2 is much prettier. I'm spending more time working with lighting. I can do some decent things with per tile lighting and fog.

Rewrote some dialog to be less horrible.



My latest competed project is Deadening 2 for NWN2. Its a short atmospheric hack and slash.

Latest Jobs


Chicago, Illinois

Build a Rocket Boy Games

Edinburgh, Scotland
Lead Animation Programmer

Windwalk Games

Austin, Texas
Game Designer

Sucker Punch Productions

Bellevue, Washington
Campaign Director
More Jobs   


Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter


Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more