Today's Playing Catch-Up, a weekly column that dares to speak to notable video game industry figures about their celebrated pasts and promising futures, speaks to "Electronic Games" co-founder and the man behind the infamous "Game Doctor" persona, Bill Kunkel.
In 1981 Kunkel, along with long-time friend Arnie Katz, launched 'Electronic Games,' the world's first consumer magazine dedicated entirely to video games. With what was essentially a monopoly in a rapidly growing industry, 'Electronic Games' enjoyed three years of massive success before the legendary video game crash of 1984 halted production.
Kunkel, the Video Game Crash Expert?
"There were a lot of factors to the crash," Kunkel told Gamasutra, "we tend to simplify it these days." Most will remember the oversaturation of the market, pointing fingers at the piles of less-than-desirable titles sitting unsold in shops. And, of course, there was the overabundance of video game consoles, with the Atari's new line directly competing against their own 2600. Most, Kunkel says, tend to forget that even the arcade industry was collapsing at the time.
"They got suckered into laserdisc games," said Kunkel, referring to games such as Dragon's Lair, which were little more than streaming videos and tests of memorization. "At first it spread out the business and helped them," he said, "but pretty soon - with the high cost of the machines, and players figuring out that they weren't all that great - you had arcades all over the country sending back the machines. It basically transformed the arcade industry from one that had the best developers, the most original ideas, best graphics and presentation for every game, into glorified networks of home video game systems, because they were all kits. They were buying the one cabinet, and when a new game came out, they'd slide in a new title, new art, new board... the Neo Geo thing."
"I think a lot of people believed that video games had served their purpose, that they had been the foot in the door that enabled us to get on the computer and do really serious, important things. We went through a period near the end of our run where we were told by the publisher and the last saleswoman we had that we should avoid using terms like 'games' and 'fun' in our copy. It wasn't a game, it was a simulation."
Kunkel the Game Designer
After leaving Electronic Games behind for good, Kunkel, along with Katz and his wife, Joyce Worley, formed Katz Kunkel Worley Inc. (KKW) and soon after, its software subdivision, Subway Software.
"Brian Fargo at Interplay contacted us and said, 'Okay, you guys have a lot of opinions about games, how would you guys like to do one?' So we wrote Borrowed Time, a text adventure. And remember, this was a time before there was such a position as 'Game Designer.' Most programmers believed there would never be anyone who was a pure designer working on a game who was not a programmer. And this was not an isolated opinion, it was commonly felt that you had to understand programming to make a game. We were one of the very few pure design houses, I suspect to this day."
Subway Software designed a number of other games as well, including Omnicron Conspiracy and Superman: The Man of Steel for First Star Software, and WWF Wrestling for MicroLeague Sports Association, considered the first true computer wrestling game, along with the first to use the WWF license. "It was digital capture," said Kunkel, "WWF would send us films of fights. We had menus on each side of the screen, you chose your move, the computer calculated your move against its, and you saw a slideshow of the move being done."
Kunkel and company also continued magazine writing through this time. "We spent '85 through '87, I think, working for computer magazines, one of which was 'Analogue.' And the guy who owned it, Lee Pappas, sold out his stuff to Larry Flynt. He hired Andy Eddy to edit 'Video Games & Computer Entertainment,' [today Tips 'N Tricks], who subcontracted to us to do all the computer writing while his people did the console side. Kunkel said that he wasn't completely happy with this position, being a console gamer at heart. "In 1990 I ran into Steve Harris at CES, who was doing Electronic Gaming Monthly very successfully, and that led to us starting Electronic Games again."
Electronic Games saw a brief resurgance thanks to Harris' Sendai Publications, though Kunkel's role was limited strictly to copy. "The big problem there was that we just produced the copy and sent it off from Las Vegas to Illinois," said Kunkel. "We were like the redheaded stepchild. A new layout person would come in, and they'd practice on our magazine first, and maybe eventually 'graduate' to EGM. But it was a really good deal - the magazine was making money right until the time that it collapsed."
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Playing Catch-Up: Bill 'The Game Doctor' Kunkel Lets Loose
Today's Playing Catch-Up, a weekly column that dares to speak to notable video game industry figures about their celebrated pasts and promising futures, speaks to "Electr...