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The well-traveled developer worked on popular titles including Star Wars: Jedi Knight, The Simpsons Wrestling, Grim Fandango, and Quake: Champions.

Chris Kerr, News Editor

May 28, 2019

1 Min Read

Veteran game programmer and engineer Stephen Ash has passed away at the age of 51.

Ash moved to California to start his career in the game industry at LucasArts Entertainment Company after completing an advanced degree in Pure Mathematics from New York University’s Courant Institute. 

In his time at LucasArts, he worked on OutlawsStar Wars: Jedi Knight - Mysteries of the Sith, and Grim Fandango. Ash was recruited to Ion Storm Dallas while on Star Wars: Starfighter to be Lead Coder on John Romero’s Daikatana.

Ash returned to California to work at Big Ape Productions, and then was one of the first employees at Double Fine Productions, where he was responsible for the physics system on Psychonauts. Later at Factor 5, he contributed to the development of the dragon flight mechanics in Lair.

Ash found his home at id Software, where he developed foundation gameplay mechanics and interactions for Doom (2016).

These found their way into many games: Wolfenstein: The Old BloodQuake: Champions, and Doom VFR.  He spent a decade at id Software, calling it the “best company I've ever worked at”.  Ash’s final work will be playable in Doom Eternal.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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