Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.
Walter Huang, a longtime software engineer at EA’s Visceral Games, has passed away.
Huang spent nearly 13 years at Electronic Arts as both a software engineer and senior software engineer, with roughly 9 of those years spent at Dead Space developer Visceral Games.
During his time at the studio, Huang played a part in the development of The Godfather, the Dead Space trilogy, Dante’s Inferno, Battlefield: Hardline and more. Following Visceral’s closure in late 2017, Huang joined up with Apple as a system and development tools engineer.
“Walter Huang, one of the best people I have ever worked with, has passed away,” shared fellow ex-Visceral developer Scott Warner on Twitter. “Walter was critical in the success of Visceral and will be missed deeply. “
In his memory, friends and past co-workers have set up a GoFundMe page to share memories and help raise money to support his family.
Update: It later came to light that Huang passed away after his Telsa Model X P100 D crashed while being operated by the company's "Autopilot" self-driving system.
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