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Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.

Alissa McAloon, Publisher

March 26, 2018

1 Min Read

Walter Huang, a longtime software engineer at EA’s Visceral Games, has passed away.

Huang spent nearly 13 years at Electronic Arts as both a software engineer and senior software engineer, with roughly 9 of those years spent at Dead Space developer Visceral Games.

During his time at the studio, Huang played a part in the development of The Godfather, the Dead Space trilogy, Dante’s Inferno, Battlefield: Hardline and more. Following Visceral’s closure in late 2017, Huang joined up with Apple as a system and development tools engineer.

“Walter Huang, one of the best people I have ever worked with, has passed away,” shared fellow ex-Visceral developer Scott Warner on Twitter. “Walter was critical in the success of Visceral and will be missed deeply. “

In his memory, friends and past co-workers have set up a GoFundMe page to share memories and help raise money to support his family.

Update: It later came to light that Huang passed away after his Telsa Model X P100 D crashed while being operated by the company's "Autopilot" self-driving system.

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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