News
Volund Preview 1 will
be released on Saturday, April 10th, 2010. Be sure to checkout the
Volund website at http://www.volundgame.com
for a countdown to the release and information about the game.
The Volund Facebook page
has been given an easier to remember address. http://www.facebook.com/Volundgame
From the Testers
Written by Jay
The
beta has gone through many game versions in order to make sure that all
the bugs are found. When one version is created, most of the previous
bugs were fixed; however, we had to test to make sure more bugs weren't
created. There's the rub: there have always been some new glitches and
bugs with every version. This is not necessarily bad, because the newer
bugs have usually not been as serious as the older ones.
With
the announcement of a release date for the first Volund preview, a rush
of orders came in that, when summarized, told us to do absolutely
everything anyone can do and make sure it works properly. This is when
testing the balance of classes became important. Though it's a pretty
easy task to test everything, it is extremely time consuming. Making
sure classes are balanced, testing the banking system, testing the
trading system, leveling to the level cap with every class possible,
testing out group combinations for both PvP and PvE. Hopefully our
efforts will not be wasted and the preview will be released without a
bug or glitch in sight.
(Click
to enlarge)
A prime example of a "bug".
A video created by Jay to show InvisibleMan and
GreyKnight a glitch with the map so they could fix it.
From
the Programmer
Written by Invisible
The
network server system has been touched up a bit. Rather than having a
single class which handles all connected and connecting clients, there
is now a server object which listens for incoming connections. When a
connection has been established, the server creates a client object,
connects it to the client who has just connected, and hands this to its
owner. The owner is from this point responsible for the connection; the
server object has no control or knowledge of it. This same client class
is also used for connecting to servers, removing the need to have a
server-client and a client-client. There may be unforeseen problems with
this design, but at the moment it is working well.
The engine
now uses a result code system modeled after HRESULT. It allows me to
easily check if the result is a failure or success, and retrieve
additional information about the result. Each result is tagged with the
code of the system which generated it, along with a system specific code
describing what happened.
Due to time constraints, the Volund
Preview 1 will release without an automatic update system. Fortunately,
the download is relatively small so reinstalling to update your game
shouldn't be too much of a hassle.
I have spent most of the
passed month fixing bugs. There are still a few problems, but all majors
issues have been fixed. We are very close to the release of the first
preview!
Artist's Easel
Written by
GreyKnight
iScribble Sketches #22
(Click
to enlarge)
(Click
to enlarge)
Community Spotlight
With the release of the first Volund preview
announced to the public, the Ifthen Software
community has gotten a surge of activity. Members that have not been
around for a while have come, and new members are coming. The forum, which
is usually relatively quiet, is now bustling with posts all over.
Volund has restored the community to its former glory.
-jaythemage
After a long time of silence and secrecy, the Stick
Network announced it's return. The clan was resurrected by
AbyssalPhoenix and is already getting new members.
-Eeevil
Well, I doubt any of you care, but the banned RageMan1990 is back to
play Volund (if you haven't known yet). AbyssalPhoenix's fan site at http://volund.isgreat.org/
has been created. Also, Ironhide has made a Volund Wikia, editable by
anyone, at http://volundgame.wikia.com/wiki/Volund_Wiki
Furthermore, the excitement has caused players to create clans before
the game was even released. This shows that Volund may be the greatest
thing IfThenSoftware has created. Oh yeah, I forgot about my 'Volund
History thing": http://www.ifthensoftware.net/forums/index.php?showtopic=1904
And if you want to see Miotatsu's SAO history: http://www.ifthensoftware.net/forums/index.php?showtopic=1776
-Clignotement
All in all everyone is
excited for the release of Volund in a few days.
-SadisticusMaxim
To contribute to future community spotlight articles, please visit this
forum: http://www.ifthensoftware.net/forums/index.php?showforum=37
Funny Quote of the Week
Background information:
Jay (a Volund tester) was talking to some people in IRC about Volund.
Jay: I believe all of the testers' accounts are going to be
wiped before it goes public
Jay: But yeah, I know all about
the game
xXLonelyEmoXx: Yea..
xXLonelyEmoXx: So a
big headstart..
Jay: If they're not wiped, then I'll have the
most amount of money that anyone will ever get
Jay: Well, at
least with this version
xXLonelyEmoXx: How much is that?
Jay: It was in one of the newsletters
Jay: It's
around 620,000
Jay: I think
xXLonelyEmoXx: Wow
nice..
pifreak: hax
pifreak: dirty duper
Jay:
Indeed
Jay: But now that bug is fixed
Jay: Good
thing I tested it thoroughly
Jay: ;)
Announcements
Newsletter #64 - Volund Preview 1 Release Date
Volund Preview 1 release date, new Volund Facebook address, first ever in-game footage, changes to the network system, no automatic updater, new sketches, community spotlight and more.