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GUI Drag&Drop, more sketches, and a new clan.

Michael Grand, Blogger

August 21, 2009

2 Min Read


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From the Programmer
Written by Invisible

I think the drag and drop system design is finished, but I am creating flowcharts for it to be sure. I guess I shouldn't be surprised, but this system ended up being more complicated than I was expecting.

In order to get part of the drag and drop system to work, I had to change the mouse hover system. When it is found that a child element has the mouse hovering over it, the parent flags that child as being hovered over. This way the element chain that is being hovered over can be easily passed messages. Right before the root element sends the mouse input message, it removes the hover flag from the child that had the mouse hovering over it in the previous frame. That child will do the same if one of it's children has the hover flag. This makes updating the GUI system a little slower, but ends up making other systems run faster, so it should be worth it.


Artist's Easel
Written by GreyKnight

iScribble Sketches #2

(Click to enlarge)


(Click to enlarge)

 


Community Spotlight
Written by Rector and Invisible

Congratulations to InvaderKED who is now the 5th highest level Stick Adventures Online player in the unofficial Top 10!

Lately in response to a giant spike in SAO "noob" (a lesser form of the internet "troll") activity, Odin formed a group which was made to combat the rising threat. They're called the Anti-Noob Squadron and dedicate themselves to fighting... Well... Noobs, of course. Commander KED and Commander Miotatsu have both started picking members of their squads and everything is shaping up nicely.

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