You can read more of my writing over at the Meeple Like Us blog, or the Textual Intercourse blog over at Epitaph Online. You can some information about my research interests over at my personal homepage, or on my profile at Robert Gordon University.
You can find part one of this series here.
What is up, party people? I believe that is what the kids are saying these days.
Now that we're wrapping up November, here's the summary of what we've done this month.
We began with our review of a Zen poem of a game - Takenoko. It's deeply frustrating if you want strategic play, but strangely meditative if you just want to let events flow over you. Its accessibility teardown is here.
For the literally ones of you that have played the old computer game Alter Ego, CV is that in a board-game. It's good too, if a little limited. Well worth checking out - its accessibiity teardown was published this month too.
Oh man, One Night Ultimate Werewolf is a tremendous game, and we reviewed it. We've also been using it at work as a tool for teaching user centred design, iterative prototyping, and qualitative evaluation. Accessibility is a big feature of that class, so the accessibility teardown for that was (hopefully) useful for students in the class. I plan to write a post about this at some point, because it's interesting. I think so, anyway.
Our last post of the month was our review of Blood Bowl - a game released only last week! It feels weird to be publishing something on a recent game, but it's one of my historical favourites. How does it do in a teardown? You'll find out when we publish that post on Saturday. Spoiler alert though, it's the least accessible game we've looked at yet, narrowly beating Tales of the Arabian Nights to that dubious honour.
Thanks for reading!