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Looking for case study for game mechanic.

Looking for case study for game mechanic that will help me in developing a game for my children.

Movement based on action is a concept I would like to explore for ease of play among young children.  My two older children who are 5 and 3 are not great at controlling character movement in games.  One game they are always asking me to play is Street Fighter 2.  I think it is because the game is to the point.  They can jump right in.  Also they press a button and get results.  Easy.  So I wonder if there are games that have this mechanic that not only tell a character model to punch or kick, but that actually make the character move in a certain direction or do a specific task based on that action.  

Looking for case studies regarding this idea.  If you know of any games that do this please leave a comment.  I mentioned developing for children but as far as the case study goes anything is okay.  It is just an example I will use for reference.  The rating does not matter to me.

Appreciate the support.  Thanks!

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