It's been twelve years in the making.... not really. I started GHA over a decade ago to learn GL programming. About 4 months ago, I resurrected the project to learn iPhone/iTouch/iPad programming and have just released Groundhog Assault 3D V1.0 to the Apple App Store.
Here is the short promo:
It’s your meteor crater and your flags. Red Murray and his pack of jet-pack groundhogs are trying to make off with your flags. Pick up meteorites and knock them down…. How long can you keep your flags?
Groundhog Assault is a non-violent FPS game set in a meteor crater swarming with jetpack wearing groundhogs. The goal is to keep your flags as long as possible.
Features:
*Emersive 3D FPS set in an asteroid crater.
*Forward/Backward/Throw controls.
*Tilt/Rotate controls.
*Random/Procedurally generated terrain and sky. Every game is unique.
Here is a link to a V1.0 youtube video
http://www.youtube.com/watch?v=YYAooCqbzzA
And if you want to check out my schooner build project:
www.schoonertesha.net
All proceeds from the games sales go to finishing the schooner. :) Talk about a big project.
Plan for V1.1:
*Smoke/flame effects for meteor
*Port to GLES 2.0
*Terrain rendering optimizations
Groundhog Assault 3D - iPhone/iPad/iTouch
I've just released my first game to the Apple App Store. "Groundhog Assault 3D" is a small 3D FPS for the iPhone/iPad/iTouch .