informa
/
DISCIPLINES
News

Game Developers Conference 2018 debuts 'Vision Track' with Pixar talk

GDC 2018 is re-introducing its Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies (like Pixar!) discussing the future of the game industry.

GDC 2018 is re-introducing its Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies discussing the future of the game industry, with a talk from a Pixar duo about use of real-time graphics. 

Pixar Animation Studios' Pol Jeremias-Vila and David G Yu will be presenting a special talk at next March's show in San Francisco called "How Real-Time Graphics Helps Pixar Make Feature Films". The session will be using examples from famous Pixar movies to illustrate the unique needs of film production and possible lessons for the game industry. 

Some of the complex technical features showcased by the creators of Cars, Toy Story and the upcoming Coco include loading and run-time management of massive movie sets and complex characters, real-time subdivision surfaces, real-time effects, and how these assets are rendered using the latest hardware features.

As a whole, GDC's new Vision Track will feature opportunities to learn from companies or individuals outside of the game space who are doing amazing work that feeds back into game innovation - as well as talks from leaders in video games that will give attendees vital ideas about how to take their work forward in the next year.

Vision Track talks are part of GDC 2018's Conference (Wed-Fri, March 21st-23rd, 2018), and are accessible to all attendees with a GDC Conference or All-Access Pass. 

And of course, we have lots more great GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more